Pay once · Use forever

Woven to last one payment.

A small, sharp issue tracker for product teams. No seats, no monthly bill, no renewal that quietly doubles in year two.

Buy once — £15 See what's inside Free to 100 tickets. Teammates are never billable.
Open6
TL-241Dashboard fails when the team has no groupsL
TL-244Rename the locality fieldS
In Development3
TL-239Weighted points on the leaderboardXL
TL-246Cold start drops the deep linkM
Ready to Deploy4
TL-238Weekly digest summary blockM
TL-233Share a ticket by linkS
Closed128
TL-229Commercial schema migrationXL
TL-214Crash when the pin has no localityM
A seat-priced tracker · 5 people · 5 years
£1,950
Still billing in month sixty. Still billing when the sixth person joins.
Terriloom Studio · same 5 years
£15
Paid on day one. Nothing after that — no renewal, no seat count, no increase.

Modelled at £6.50 per person per month for five people over sixty months. Cumulative, before any annual increase, and before the sixth person joins.

Four columns. That is the entire workflow.

Nothing to configure before your first ticket. The order carries the information — work only ever moves left to right.

First

Open

It is written down, and it is nobody's yet.

Then

In Development

Someone has it, and their name is on it.

Then

Ready to Deploy

Built, and waiting on the next release.

Last

Closed

Shipped — and it stops counting against your limit.

Four columns, and everything they need.

Open, someone is building it, waiting to ship, done. Nothing to configure before your first ticket — and nothing held back behind a higher tier.

Board or table
Kanban to triage in the morning, a resizable table when you need forty rows at once.
Chat, in the tool
The decision about a ticket stops evaporating into Slack scrollback.
Ship Log
Closed tickets become a monthly "here is what we shipped" page you can send to a client or an investor.
Every edit kept
Descriptions are version-snapshotted, so a quiet scope change is provable months later.
Share outside
Send a client one ticket by link. They see that ticket and nothing else.
Output by size
Work is weighted by ticket size, so one gnarly bug is not worth less than three trivial ones.

Priced by what you hold.

Not by how many people you hire. Teammates are never billable, and the limits count live tickets — closing old work frees the space again.

Prices in GBP. VAT included. Paid once, and that is the end of it.

Free
£0
forever
  • 1 project
  • 100 live tickets
  • 100 MB of attachments
Studio
£15
paid once
  • 5 projects
  • 1,000 live tickets
  • 1 GB of attachments
  • Every feature, no tiers
Workshop
£32
paid once
  • Unlimited projects
  • 10,000 live tickets
  • 5 GB of attachments
  • Priority support
The honest bit

If we ever shut down, you keep everything.

The fair question about a one-time price is what happens if we disappear. So it is written down: every account can export its full database at any time, and if Terriloom ever closes we publish the self-host bundle. You are never holding a dead login.

Paying for it should take a minute, not a quarter.

No sales call, no seat audit, no procurement thread. Pick your country, pay the way you already pay for things, and you are in.

Step one

Start without paying.

The free tier needs no card and no invoice. Open a project, put real tickets in it, and see whether the thing suits you before any money moves.

Step two

Card or PayPal — your call.

Two ways to pay, both of them one screen. Whichever you pick, the amount is in your own currency and the tax is already worked out.

CardApple PayGoogle PayPayPal
Stripe or PayPal · VAT handled at the till · receipt by email
Step three

That is the last invoice.

Unlocked immediately, on the same account, with your tickets already in it. Nothing renews, so nothing needs approving again next year.

Option one

Pay by card

Card, Apple Pay or Google Pay, handled by Stripe. Fastest at the till, and the cheapest to run — which is part of why the price is what it is.

VisaMastercardAmexApple PayGoogle Pay
Option two

Pay with PayPal

Sign in to PayPal and pay from your balance or a linked card. No card details are typed into our checkout at all — useful if that is how your company already buys software.

PayPal balanceLinked card

Everything people ask before buying.

01What actually counts as a live ticket?

Anything that is not Closed and cleared. Open, In Development and Ready to Deploy all count; the moment you close a ticket and clear it, the number falls again. So the limit is a measure of how much work you are holding at once, not how much you have ever done.

02What happens when I hit the limit?

Nothing breaks and nothing is deleted. You can still read, edit, comment on and close everything you have. You simply cannot open a new ticket until you clear some space or move up a tier — and moving up costs the difference, once.

03How many people can I add?

As many as you like, on every tier including the free one. Teammates are never billable. Hire five more and the invoice stays exactly where it was: paid, once, already.

04Is it genuinely one payment?

Yes. No renewal, no seat count, no annual increase, no "growth plan" conversation in eighteen months. The only way you ever pay again is if you choose to move up a tier, and then you pay the difference and stop.

05What happens to my data if you disappear?

Every account can export its full database at any time — tickets, comments, activity and attachments, in a format you can read without us. And if Terriloom ever closes, we publish the self-host bundle so the thing keeps running on your own machine. You are never holding a dead login.

06Can I bring tickets in from somewhere else?

Yes — import from CSV, which every tracker worth leaving can produce. Export is always full-fidelity, so moving out is as easy as moving in. We would rather you stayed because it suits you.

07Do you sell data, run ads, or take a cut of anything?

No, to all three. There is no marketplace, no add-on store, no per-plugin pricing and no analytics product built on your tickets. The price on this page is the entire business model.

Pay once. Get back to building.